Please describe the issue here: Important: All Firebase Unity SDK packages must be installed at the same version.


If I send message as "data", as per the documentation OnMessageReceived should call irrespective of application state (background or foreground or closed). Firebase issue. We also ran into this problem upon adding firebase-crashlytics-unity 6.11.0 to our project in Unity 2019.2.19f1. If I send message as a "notification" everything is working fine as per the documentation. For notifications I used firebase_unity_sdk - FirebaseMessaging. Firebase Unity SDK version: 6.15.0 Source you installed the SDK: Unity Package Manager. And I've reproduced it with the latest versions of Firebase Crashlytics and Unity using Unity's EndlessRunnerSampleGame.

Seems like Firebase.Editor.dll cannot find Google.EditorMeasurement, which is a new class in the new version of External Dependency Manager (EDM), which was renamed from Play Services Resolver..

Remove them. If you are unable to build, here is what you can do: Find the folders named ExternalDependencyManager and PlayServicesResolver under your Assets folder. The Unity Package Manager does not currently support dependencies on specific versions of packages, so it … Facing an issue with Firebase-messaging integration. Unity ios: firebase realtime RunTranscation fireLocalEvents set to false dosent work on IOS devices needs info stale type: question #678 opened May 15, 2020 by waelkonsowa 3 I'm not very familiar with Firebase but I did find another user reporting a very similar sounding issue along ... > To make a successful build I had to add a couple of missing frameworks (GameKit and SafariServices) to the Firebase library files within unity. If you wouldn't mind, could you replace ContinueWith with ContinueWithOnMainThread?Unity tends to behave a bit better when you push work onto the main thread, and I see some places where maybe that could be causing an issue (I don't know what SCLogger is doing for instance). Firebase plugins in use: everything except firestore Additional SDKs you are using: Facebook & AdMob Platform you are using the Unity editor on Mac Platform you are targeting: iOS, Android Scripting Runtime: IL2CPP.