It seems redundant when there is a component Button which offers onClick event. 2,836 3 3 gold badges 15 15 silver badges 35 35 bronze badges. shopTurretItem.GetComponent().onClick.AddListener(() => { UnityEngine.Debug.Log("Click"); }); Instantiate(shopTurretItem, transform);

Active 11 months ago.

Second, recreate objects and reset values. If you click the SpriteRenderer, that is not part of the UI system, it is … Ask Question Asked 2 years ago.

I suggest just putting a Debug.Log() statement there.Debug.Log(command); would be perfect, because it also lets you know the command. Deactivate the pause menu. First step is to delete all game objects on level.

Its not just handling clicks, Button component has a lot more to offer than a custom script.

This means that where the player sees the button, and where Unity thinks the clickable UI is, have no relationship to one another. If your Click method isn't being run, most likely something else is taking that click.

Press button event instead of onClick() in Unity.

(I'm using NGUI as well.) Confirm that the Clicked method is run. Here's the process to figuring out what's causing the issue. // Setting some other component properties right of the prefab. Based on this question on the Unity forum, I've made this code to instantiate a button and add an onClick event.

Active 25 days ago.

3.2 ColorAndMovement.cs Script using UnityEngine; using System.Collections; using UnityEngine.UI; public class ColorAndMovement : MonoBehaviour { public Text textposition,textcolor; //add the methods to events void OnEnable { DelegateHandler.Click += ChangePosition; DelegateHandler.Click += ChangeColor; } // Update is called once per frame void Update { } //move … unfortunately only onClick() event is available for UI button . Unity button click not firing event. This is what happens you click the reset button on the pause menu. what kind of options do I have ? How to detect click events on overlapping UI elements? For example OnPointerEnter, OnPointerExit, OnSelected, OnDeselected etc all these events are implemented in button to handles visual states of object.

Ask Question Asked 4 years, 9 months ago. AustinWBryan. Viewed 49k times 2 \$\begingroup\$ I want to add a nitro in my arcade game and i want to detect press UI button instead of click. I am trying to detect a click event on a UI Image that is behind another UI image. Has anyone seen Unity fire multiple click events?

For example, I have a pause menu that allows users to reset the level. The UI Button On Click event fires only on clicks on the UI Button itself.

asked May 28 '18 at 22:08. share | improve this question | follow | edited Aug 9 '18 at 21:17. I am using Unity 2017.4.3f1 in Windows 10 64. c# unity3d unity-ui.

Activate the main game UI back. unity c#.

Viewed 5k times 3. Thank you. Both images need to be able to be clicked at the same time, so effectively one mouse click triggers the OnPointerClick event in a script that is attached to both UI objects, however the object on top always blocks the one below.